Saturday, March 10, 2012

Water and Mermaids

So, Bermuda Triangle joins the fight today.

What fun.

Wednesday, March 7, 2012

Thursday, March 1, 2012

Vanguard of Hope!

Hello everyone, and welcome to SO IMBA!,

Where we learn how to be a better card fighter.

I am Rauzes, and today, I'll be introducing my Majesty Lord Blaster build!

Blaster Blade is the White Vanguard, and Blaster Dark the Black Vanguard.

And Majesty Lord Blaster's power is to change despair into hope! The Vanguard of Hope!

I'll be sharing my Majesty Lord Blaster Build today, thanks to the high demand and my high win rate as of late.

Warning: The following deck cannot be played without a good understanding of timings to attack rear guards instead of the Vanguard. And of chance taking and planning.

Grade 3: 4
2 Soul Saviour Dragon
2 Majesty Lord Blaster

Grade 2: 11
4 Blaster Blade
3 Blaster Dark
2 Bedivere
2 Gallatin

Grade 1: 16
4 Maron the Little Sage
4 Pongal
4 Kei
2 Isolde the Flash Shield
1 Caron the Black Sage
1 Blaster Javelin

Grade 0: 19
3 Wingal Brave (FV)
3 Epona, Carrier of Good Luck
3 Alabaster Owl
4 Margal
2 Govanon, Weapons Salesman
4 Elaine, Maiden of the World Tree

Now, the secret to power isn't in the build

Its in the playing.

This deck utilizes a large number of 10000 power attackers as rear guards to tactically out maneuver the opponent.

Instead of attacking the vanguard only, use the early attacks, especially with blaster blade as vanguard boosted by Wingal Brave to bully rear guards, forcing either a drop in fighting power or a drop in ability to guard.

This lets you use both Wingal Braves ability to search as well as Pongal to pull your grade 3s

Soul Saviour Dragon isnt really used for the Holy Charging Roar, actually. The deck instead takes advantage of the 7k Boost becoming a 10k attacker as a mechanic to abuse. Some games may end with riding Soul Saviour, but the best advice I can give is to simply abandon all Majesty Lord Blaster tricks, and focus on beatdown, if that happens.

This deck runs a total of 8 Grade 1 10k attackers, Pongal and Kei.
Dont be afraid to call the soul saviours to rear guard, as they are a great size for attacking rear guards.

The lone Blaster Javelin is an interesting pick, as its used for boosting the Vanguard against Shadow Paladin builds, as well as searching out a boost with Wingal Brave.

And, in particularity bad hands, ride for grade 1, followed by Blaster Dark ride. 10k!

If you ride Majesty Lord, use your rear guards to constantly attack the rear guards, and use Majesty Lord only to attack the Vanguard.
The double critical at all turns is an extremely difficult thing to evade, so most players will guard it at full force every turn, unwilling to gamble.

Unless your rear guard has a critical up via critical trigger and will deal enough damage to defeat the opponent, AND has decently high power, dont waste the attack on the Vanguard.

Bedivere is used, in combo with Maron, but dont count on them coming together all too often. Instead use it to be able to attack 11k rear guards, which Galatin cannot. 4 Gallatin or 4 Bedivere instead of 2 of each is also an accepted build.

Thats all for today.

Any questions just ask in the comments below!

60 Episodes Later

おまえはヴァンガードが下手だ。
戦術が単純すぎて戦略に深みなどない。カードの力に頼りすぎてるんだ。
おまえと戦って何も得るものはない

You suck at vanguard.
Your plans are too simple, and your strategy has no depth.
You depend too much on the power of the cards.
I will gain nothing from fighting with you.
-Kai Toshiki, 2011

60 Episodes later, this phrase seems to describe far too many Vanguard players out there...

Thats why here at So Imba, I try to educate everyone on how to be strong in Vanguard.

Are you an A Ranker?
Or only acting like one?

Tuesday, February 28, 2012

Achievement Unlocked!

Achievement Unlocked! - Slayer of Immortals
Defeat a player who has healed 4 times during the course of the game

VANGUARD! Anime Lore

Imagine a world like ours.
There is a love triangle.
Only, instead of two high school guys fighting over a girl, they are fighting over a middle school boy. He has blue hair and is the protagonist.
Oh, and in between, there are also card games, psychic powers, and scantily dressed supporting characters.

And now, you can understand Vanguard le Anime.

Monday, February 27, 2012

ENCORE!

Hello everyone, and welcome to SO IMBA!,

Where we learn how to be a better card fighter.

I am Rauzes, and today, we discuss BERMUDA TRIANGLE!


So, I hear you like Mermaids.

Before I start going on about how ridiculously stupid liking anime mermaids and idols is, lets jump over how weird going mad over them combined are, and jump right into playing them as a clan, shall we?

First off, Bermuda Triangle, despite only having 35 Cards, has a surprisingly large number of builds... already!

They were designed very well as a clan from the beginning, showing a grand total of FIVE different possible builds!

Today, we will go over generally each of these builds, and what they can and cannot use, and what trigger balance they should use.


The first off is your most basic of basic builds, the power beatdown rush.
This uses the most basic of cards, simply aiming for high power in the early game, and criticals to gain advantage over the opponent as soon as possible.

4 Top Idol Pacifica, 4 Super Idol Seram
3 Top Idol Aqua, 3 Mermaid Idol Flyut, 2 Izumi the Passing Sea's Songstress, 2 Clare the Coral's Snow White
4 Mermaid Idol Sedona, 3 Mermaid Idol Ellie, 2 Navy Dolphin Amurl, 2 Turquoise Blue Telenia, 4 Water Surface Prism Miltoa
8 Critical, 4 Draw, 4 Heal(or 6 Draw/2 Heal)
Bermuda Triangle Recruit, Shizuku (FV)

Absolutely nothing special here.
In fact, there is a grand total of THREE unique cards in the deck.
In other words: Your deck money is better spent elsewhere.

NEXT!

Grade 3 Refresh Bermuda

4 Velvet Voice Reindeer, 3 Top Idol Flores, 2 Rainbow Light Kyarin
3 Girls Rock Rio, 4 Top Idol Aqua, 3 Interior Idol Merbil
3 Mermaid Idol Sedona, 3 Blazer Pleasures, 4 Mermaid Idol Faluka, 3 Mermaid Idol Ellie, 2 Navy Dolphin Amrul
8 Stand, 4 Critical, 4 Heal
Bermuda Triangle Recruit Weddel(FV)

Something unique, this deck uses the power effect of Velvet Voice Reindeer and Merbil to bounce and superior call during the battle to refresh a CIP effect, stand a unit, or to outright change up the formation.

Similar to Goku Blade of Kagerou.


NEXT!

Rivael
4 Top Idol Rivael, 4 Super Idol Seram
2 Mermaid Idol Flyut, 4 Top Idol Aqua, 4 Super Idol Rivael
4 Memaid Idol Rivael, 4 Mermaid Idol Sedona, 3 Mermaid Idol Ellie, 4 Water Surface's Prism, Miltoa
8 Critical, 4 Draw, 4 Heal
Bermuda Triangle Recruit Rivael(FV)

For people with Psyqualia and like to spam perfect ride
This deck utilizes Rivael's persona blast in conjunction with the high critical rate in order to force a high guard, and outright forcing the opponent to go into the defensive.
Using Rivael's perfect ride ability, maintaining fighting force is absolutely no problem.


NEXT!

Bermuda Princess Lena CIP Build

4 Bermuda Princess Lena, 4 Top Idol Flores
3 Super Idol Flyut, 3 Girls Rock Rio, 4 Pearl Sisters Perula
3 Mermaid Idol Sedona, 3 Mermaid Idol Ellie, 2 Pearl Sisters Perulu, 3 Mermaid Idol Faluka, 2 Turquoise Blue Telenia, 2 Blazer Pleasures
6 Draw, 6 Critical, 4 Heal
Bermuda Triangle Recruit Weddel (FV)

A simple build that focuses on bouncing your own units for effects, or to re-use their CIP effects.


FINAL!

Pacifica Self Bounce Style
To utilize the free soul charge from Pacifica, save counter blast for Pacifica Megablast, but use the soul freely by having many soul charge engines.

4 Top Idol Pacifica, 4 Top Idol Flores
4 Pearl Sisters Perula, 4 Top Idol Aqua, 2 Snow White of the Corals Clare
4 Mermaid Idol Faluka, 3 Mermaid Idol Ellie, 3 Pearl Sisters Peruru, 3 Mermaid Idol Sedona, 2 Blazer Pleasures
4 Stand, 4 Draw, 4 Crit, 4 Heal
1 Bermuda Triangle Recruit Weddel(FV)


And these, ladies and gentlemen, are your five builds for Bermuda Triangle.

Lots of useless cards in the EB?

Yes, yes there are.


Rauzes out. Imma get some sleep.

Thursday, February 23, 2012

The Call to battle..

Some more interesting variants

Stand Up! Vanguard!
- Normal People

STANDO APPU! VANGAADO!!!
- Anime Aficionados

Stand up! THE! Vanguard!
- Kai Wannabes

Imagine, you are being defeated by an overwhelming force... STAND UP THE VANGUARD!
- Ren Wannabes

Sand up, Vanguard!
- People who dont read properly

STAND UP!!!!!! VANGUARD!!!!!!!!!!!!!
- People with no indoors voice

Stand up! LE! Vanguard!
- 9Gaggers

Stardust Trumpeter! Stand Up!
- Newbies

oh yay Slam Dunk! oh wait VANGUARD!!!
- Asians

Sit down. Vanguard!
- Americans

Sunday, February 19, 2012

Murakumo FTW

So today I top 4'd with Murakumo.

Shows how little card power matters compared to ability.


Just some thoughts:

Murakumo's true strength lies their strong attackers, despite weak boost.

Much like Kagerou and Tachikaze.

After playing Murakumo, I dont really see the use of counter blast Kagebunshin so much, but Midnight crow is still handy.

I have to say I've taken a different perspective at MUSASHI and the Arresters.

the Arresters, if you have both, become 11k in both your turn as well as the opponents.
IE: a free 11k attacker!

Although Murakumo cant build high power lines, their high power of units in the front row is what carries the deck through control.

Hence, Zanbaku, Bloody Mist, etc are extremely important.

Million Rat, as always, an awesome draw.


MUSASHI is a card I'd like to bring up to people.
Its condition is incredibly easy to meet, with shadow images helping you fulfil the condition

But also that its the only rear guard that can reach 20k.

With a control-esque rear guard whacking deck like Murakumo, reducing the number of rear guards is no problem.

Thursday, February 16, 2012

Maron Boost Caron

Very lame joke, but...

Maron plus caron...

Macaron!